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venerdì 12 aprile 2013

Sony PS4


Prime technical characteristics and main features of PlayStation 4 shown in black and white!

The first point touched in Sony conference in New York for the announcement of the console that will happen to PS3, PS4 simply in the shortest possible time, was the architecture of the console and although it has not leaked any pictures of the Sony wanted to emphasize several times the concepts behind the console and the close connection that exists between the need to translate them into reality for the user and the type of hardware needed to handle them.

Mark Cerny, the engineer in charge of the project PS4 comes from Atari as the creator of Marble Madness at the age of 17 years, then moved this in to work on SEGA Sonic and continuing his career on major projects such as Crash and Jack and Bandicot Dexter. Sony wanted to him to entrust the task of presenting the specifications of the console and the concept around which is built the platform. From the words of Cerny we learn that although the console has always been a "piece" of hardware, since the launch of PS3, things have changed and the evolution and advancement of technology has brought new requirements to which the console is held tight but do not try and achieve the fullest.

The efforts of PS4 have focused on a more fluid experience, so that nothing can come between player and connectivity, as well as between user and creative content. PS4 to be a platform on measurement of developer must be based on a common architecture well known and entirely similar to that of a supercomputer with X86 processor and a GPU Angle potential that is capable of performing the main physics calculations and graphic . PlayStation 4 will be equipped with 8 GB of memory and unified course of a local hard drive to save all user content. The memory system will be capable of transmitting GDDR5 176 GB per second.

All of this will make the platform easy to use for users and svilupaptori, so as to integrate large functions with simple commands. Among the functions most futuristic have been mentioned the possibility to set updates also console off thanks to an independent chip inserted for this purpose and the possibility of suspending the game at any time, so that the console can store all the data of the game of RAM and reprocess the moment when the system is reactivated.

Not only before PS4 will download the information needed to start a game so as to continue downloading in the background during games, but it can even guess based on the purchases and preferences of the user's game which pre download content and make them readily available when you decide to try them.

Another key feature is due to an advanced compression and decompression of video content which in practice will be a tool for uploading videos of games soon after they are recorded, according to Cerny because the goal is to make it easy to share video as it is today easy to share an image on the web

Functions such advanced and innovative gaming experience for the need of further consideration in the events that follow in this first presentation, however, is the future of PlayStation track.

UPDATE: Complete table of the technical specifications.

Following the announcement we were able to get the full specifications Hardware PlayStation 4, the new DualShock "4" and the PlayStation Eye, here they are well organized as follows:

PlayStation 4
Main processor:

Custom single-chip processor
CPU: x86-64 AMD "Jaguar", 8 cores
GPU: 1.84 TFLOPS, next-generation AMD Radeon based graphics engine
Memory: GDDR5 8GB
Hard Disk Drive: Built-in
Optical Drive (read only):
BD 6xCAV
DVD 8xCAV
I / O:

Super-Speed ​​USB (USB 3.0), AUX
Communication:
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)
IEEE 802.11 b / g / n
Bluetooth 2.1 (EDR)
AV output:

HDMI
Analog-AV out
Digital Output (optical)
DualShock 4

External Dimensions

Approx. 162mm x 52mm x 98mm
Approx. 210g (tentative)
Keys / Switches:
PS button, SHARE button, OPTIONS button
Directional buttons (Up / Down / Left / Right)
Action buttons (Triangle, Circle, Cross, Square)
R1/L1/R2/L2 button, Left stick / L3 button, Right stick / R3 button, Button Pad
2 Point Touch Pad Touch Pad, Click Mechanism, Capacitive Type
Motion Sensor Six-axis motion sensing system (three-axis gyroscope, accelerometer threeaxis)
Other features of the controller:

Light Bar, Vibration, Built-in Mono Speaker
Ports: USB (Micro B), Port Extention, Stereo Headset Jack
Wireless Communication Bluetooth Ver2.1 + EDR
Battery Type Built-in Rechargeable Lithium-ion Battery Voltage DC3.7V (tentative) Capacity 1000mAh
External Dimension:

Approx. 186mm x 27mm x 27mm
Approx. 183g (tentative)
Video Pixel (Maximum) 1280 x 800 pixels x 2
Video Frame Rate 60fps @ 1280 × 800 pixels
640 × 400 pixels @ 120fps
320 × 192 pixels @ 240fps
Video Format RAW, YUV (uncompressed)
Dual Lens Lenses, F value/F2.0 fixed focus
Capture Range 30cm ~ ∞
Field-of-View 85
4 Channel Microphone Microphone Array
Connection Type PS4 dedicated connector (AUX connector)
Cable Length Approx. 2m